Piglet's Big Game Developer
Discover the creative minds and development studios that brought this unique Disney adventure to life.
Development Studios
Doki Denki Studio
Founded in 1996 in Lyon, France, Doki Denki Studio (formerly known as Heliovisions Productions) was the primary Piglet's Big Game developer. The studio was known for their innovative approach to animation and game development.
- Founded: 1996
- Location: Lyon, France
- Specialization: Video game animation and development
- Status: Defunct (2004)
Disney Interactive Studios
As the publishing arm of Walt Disney Company's interactive entertainment division, Disney Interactive Studios played a crucial role in bringing Piglet's Big Game to multiple platforms.
- Publisher of multiple platform versions
- Provided creative oversight and Disney IP management
- Ensured quality control and brand consistency
Development Timeline
Technical Development
Engine & Tools
- Custom game engine developed by Doki Denki
- Advanced animation systems
- Cross-platform development framework
- Proprietary level design tools
Key Features
- Unique dream world environments
- Character-specific animations
- Integrated storytelling system
- Platform-specific optimizations
FAQs About Piglet's Big Game Developer
What was the development timeline for Piglet's Big Game?
Development began in early 2002 with concept and pre-production phases. The main development cycle ran from Q3 2002 to early 2003, with the game launching in February 2003. The development process took approximately 14-16 months from initial concept to release.
Why Doki Denki Studio was the Piglet's Big Game developer?
Doki Denki Studio was for their expertise in animation and game development, particularly their experience with licensed properties. Their unique approach to blending traditional animation with interactive gameplay made them an ideal choice for creating the dream-like atmosphere of Piglet's Big Game.
What game engine was used for Piglet's Big Game developer?
The game was developed using a proprietary engine created by Doki Denki Studio, specifically designed to handle the unique animation requirements and cross-platform compatibility needed for PS2, GameCube, and PC versions. This custom engine allowed for seamless integration of Disney's animation style with interactive gameplay elements.
How was the game adapted for different platforms?
Each platform version was specifically optimized while maintaining consistent gameplay. The PS2 and GameCube versions featured platform-specific graphics optimizations, while the PC version included enhanced resolution options and keyboard/mouse controls. The GBA version was separately developed with unique 2D graphics while keeping the core gameplay mechanics.
What role did Disney Interactive Studios play in development?
Disney Interactive Studios served as both publisher and creative overseer, ensuring the game remained true to the Winnie the Pooh franchise while meeting quality standards. They provided character assets, supervised art direction, and managed the localization process for international releases.
Were there any unique technical challenges during development?
The main technical challenges included implementing the dream world transitions seamlessly across all platforms, optimizing the animation system for real-time gameplay, and ensuring consistent performance across different hardware specifications. The team also had to develop unique solutions for handling the game's atmospheric lighting effects while maintaining the Disney art style.